We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.More to Come! Use trucks and buses to move passengers and cargo short distances. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.Not By Rail Alone Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it! Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.Trains and Rail Networks The possible rail type can be Straight or StraightCap.Voxel Tycoon - a tycoon strategy game about transportation, factories, and mining in beautiful voxel landscapes. RailType: Type of mesh used in this track section.rail asset used to place the track in the depot. So it's set to some value (0) for the rails in depot and nulls for other rails in the depot. SpawnConnectionIndex: It defines at what end of rail (there's two for regular straigt rail) the train should spawn.Rails (Array): This section specifies the track type, the section type, the track position and some other parameters.Tracks have a limitation in that, they cannot be linked with others of a different type. The configuration also includes the mesh of the catenary poles as well as the height of the catenary wire. If the rails have any element that is not generated by extrusion, it will be deformed or will not display correctly. This means that these elements are generated by stretching the mesh on the Z axis. The rails and the ballast are generated by extrusion. The train tracks are made up of three parts, the rails, the sleepers and the ballast. If you need a more detailed explanation you can read the guide: Creating your first building mod. The modeling is exactly the same as any type of building or vehicle that we can create in the game. In the following image you can see from left to right: StraightCap, DiagonalCap, Rail1, Rail2 and Rail3 elements.Īll elements must be centered on the coordinate axis at position 0,0,0. In the 3d program that we are using, we must create each element of the tracks separately. For more information about creating a train, read the guide: Creating your first locomotive mod. To look right in the game and depending on the type of rails we create, we may need to create the right trains. Whatever rail type we create, currently any train will be able to use it. This guide will explain how to create all of these, although it is possible to use the default base game assets as they adapt to different rail types automatically. There are elements that are common to any rail type, which are signals, bridges and tunnels. Alternatively we can modify the stations and train depots of the base game to use the new rails. When we create a new rail type, we also have to take into account that we need to make new stations and train depots. We can create any type of rail but with certain limitations, such as the height of the rails. This guide is authored by Voxel Tycoon community member scailman Introduction ¶
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